Live sound and mixing

Live sound, from the mic to the back row

Sound engineering is my hobby, and it uses the same discipline as network design: a clear signal path, good cables and a plan for failure. This page covers the signal chain, balanced lines and levels, Allen & Heath Qu mixers and digital stageboxes, and mixing and monitors. It then covers rigs for music and conferences, the physics of the public address (PA) system, safety, recording and a fault finder.

  • Signal chain
  • XLR and phantom
  • Gain staging
  • dSnake and SLink
  • Allen & Heath Qu
  • Monitor mixes
  • Conference rigs
  • PA and SPL
Signals from the stage to the speakers, a wedge and the stream On the stage, a vocal mic and a guitar DI box feed a stagebox. One cable carries every input to the mixer at front of house. The mixer sends the main mix to the speakers, a feed to the recording and stream, and a monitor mix back through the stagebox to a wedge on stage. Stage Cat5e Vocalmic GuitarDI box Stageboxinputs and outputs Wedgemonitor mix Mixerfront of house Main speakersleft and right Record, streammatrix feed
Live view · from stage to speakers, wedge and stream
Signal chain

From the stage to the back row, one signal chain

Every sound system, from a pub gig to a conference hall, follows the same chain. A source makes sound, a microphone or a DI (direct injection) box turns it into a signal, the mixer shapes and routes it, and amplifiers drive the loudspeakers. When something goes wrong, I follow this chain in order.

The live sound signal chain Seven stages left to right: the source, a microphone or DI box, the preamp, the channel processing, the mix buses, the amplifier and the loudspeaker. Signal moves along the main path to the speakers. From the buses, a pre fade auxiliary mix feeds a stage wedge, and a matrix or mix feeds recording and the stream. Under each stage is its level: sound, mic level, line level, digital level in dBFS, line level, speaker level and finally sound pressure in dB SPL. Sourcevoice, guitar sound Mic or DItransducer mic level Preampgain line level ChannelEQ, dynamics dBFS Busesmains, auxes line level Amplifierpower speaker level Speakersound again dB SPL Wedgeaux mix Recordstream feed pre fade aux matrix or mix Main path Acoustic at both ends, electrical and digital in between

Swipe sideways to see the whole diagram.

Animation

Live view: the main mix runs to the speakers, while an auxiliary mix feeds a wedge on stage and a separate mix feeds the recording and the stream.

Follow the chain

When a sound is missing or wrong, I start at the source and work forwards, one stage at a time. Most faults turn out to be at the first two stages: the performer, the mic or the cable.

Level changes on the way

The signal starts as sound, becomes a tiny mic level voltage, is raised to line level, turns into numbers in a digital mixer, is amplified to speaker level and becomes sound again.

Two jobs for one mixer

Front of house mixes for the audience. Monitors mix for the performers. On smaller shows one digital mixer does both, using auxiliary mixes for the stage.

Inside the channel strip

Inside a mixer channel strip A channel strip as eight blocks in order: gain, high pass filter, gate, compressor, EQ, fader, pan and sends. Each state highlights one block and draws what it does below. Gain shows a level meter, the filter a frequency curve, and the gate a drum waveform against a threshold. The compressor shows a transfer curve, the EQ a curve with a cut and a boost, and the sends show pre fade and post fade routing. Gain HPF Gate Comp EQ Fader Pan Sends Preamp gain: bring every source up to a healthy levelToo lowAbout rightClippingheadroom High pass filter: remove rumble below the voice20 Hz100 Hz20 kHz Gate: closed between hits, open for the drumthresholdBelow the threshold the gate closes, so bleed from other drums is cut Compressor: above the threshold, 4 dB in gives 1 dB out at 4:1threshold4:11:1 for comparison EQ: cut the mud, add a little presence300 Hz, minus 4 dB3 kHz, plus 2 dB Fader, pan and sends: where the channel goes nextChannelafter EQMonitor auxpre fadeFX sendpost fadeMain LRfader and pan

Swipe sideways to see the whole diagram.

Gain. I set the preamp while the performer plays or speaks at full level, listening on PFL (pre fade listen). The aim is a strong signal with headroom left, well clear of the red. Every later stage depends on getting this right.

High pass filter (HPF). Removes low frequencies the source does not need, such as stage rumble and handling noise. I start around 80 to 100 Hz on vocals (typical) and lower on bass and kick. It also cleans up the low end of the whole mix.

Gate. Mutes the channel when the signal falls below a threshold, so tom mics stop picking up the rest of the kit. I set the threshold just under the softest real hit and leave a little hold and release so notes are not chopped.

Compressor. Turns down peaks above the threshold by a ratio. A 3:1 or 4:1 ratio with a medium attack (typical starting points) evens out a vocal. Gain added afterwards brings the level back up.

Equalisation (EQ). I cut before I boost: muddy build up around 200 to 400 Hz is the usual culprit, and a small lift around 2 to 4 kHz helps words cut through. Broad, gentle moves sound better than narrow, deep ones.

Fader, pan and sends. Monitor auxes are sent pre fade, so my front of house moves do not change what the band hears. Effects sends are post fade, so reverb follows the fader. The fader and pan place the channel in the main mix.

Animation
Cables

Balanced lines and the connectors that carry them

Most live sound faults are cable faults, so I start with the basics: which signal runs on which connector, why balanced lines reject noise, and where phantom power goes. Copper cabling in general, including Cat5e and coax, is on the copper cabling page.

Balanced lines, phantom power and speaker level On the left, the face of an XLR socket with pin 1 ground, pin 2 hot and pin 3 cold. A cable runs to a receiver on the right. In the balanced state the hot signal and an inverted cold signal both pick up the same noise, and the receiver subtracts them so the noise cancels. In the unbalanced state there is no cold conductor, so the noise stays. The phantom power state shows +48 volts on pins 2 and 3. The speaker level state shows an amplifier output on a Speakon cable. 123XLR, socket face1 ground, 2 hot, 3 cold 1+1−Speakon, cable end1+ and 1− carry one channel hot cold shield noise Receiverhot minus cold Inputnoise stays Mixer+48 V phantom Amplifierspeaker level clean +48 V on pins 2 and 3, returned on pin 1powers condenser mics and active DI boxes Speakon cable from the amplifiertens of volts, never on a mic cable

Swipe sideways to see the whole diagram.

Balanced. The signal travels twice: normal on pin 2 (hot) and inverted on pin 3 (cold). Noise picked up on the way lands on both equally. The receiver subtracts one from the other, so the signal doubles and the noise cancels. That is why mic cables can run 50 m or more.

Unbalanced. One conductor and a shield, as on a guitar lead or a phono cable. Noise added on the way stays in the signal, so I keep these runs short and put a DI box at the stage end to turn them into balanced signals.

Phantom power. The mixer sends +48 V down pins 2 and 3 to power condenser mics and active DI boxes. Dynamic mics ignore it, but I switch it off before plugging anything in, and keep it away from older ribbon mics and unbalanced gear.

Speaker level. An amplifier's output is tens of volts and several amps, so passive speakers use Speakon connectors and heavy cable. Powered speakers take line level on XLR instead, and the amplifier is inside the box.

Animation

The connectors I meet on a job

ConnectorWhere I use itSignalWatch out for
XLR, 3 pinMicrophones, DI outputs, line feeds between mixers and powered speakersBalanced mic or line level; also AES3 (the Audio Engineering Society digital audio standard) on 110 ohm cablePhantom power on every input; pin 2 is hot by modern convention (AES14)
TRS (tip, ring, sleeve), 6.35 mm (1/4 inch)Balanced line outputs, headphones, insert pointsBalanced mono line, stereo headphones, or send and return on insertsA TRS plug and a TS (tip, sleeve) plug look alike; the wrong one unbalances the line
TS, 6.35 mm (1/4 inch)Guitars, basses and keyboardsUnbalanced instrument or line levelKeep runs short; use a DI box at the stage
RCA (phono) and 3.5 mm jackLaptops, phones and consumer playersUnbalanced consumer line level, about minus 10 dBV (decibels relative to 1 volt)Use a stereo DI box for playback, never a long unbalanced run
Speakon (NL2 and NL4)Passive loudspeakers and amplifiersSpeaker level, tens of voltsLocks in place; never use it for line level, never use a jack for speakers
RJ45 in an etherCON shellStagebox links, Dante and network controlDigital audio and control over shielded Cat5eShielded cable for stagebox links; protect the latch on stage
5 pin and 3 pin XLR for DMX (Digital Multiplex)Lighting controlLighting data, not audioDMX cable looks like mic cable but is 110 ohm data cable; keep them apart

DI boxes

A DI box turns an unbalanced, high impedance source such as a bass guitar or a laptop into a balanced mic level signal that can travel down a long cable. Active DI boxes need phantom power; passive ones do not. Most have a ground lift switch for hum.

Cable length and tone

Long unbalanced instrument cables lose treble, because the cable's capacitance acts as a filter. Balanced mic cables can run tens of metres, and digital stagebox links take the long runs.

Testing and labelling

I test every cable with a cable tester before a job, label both ends of long runs, and coil them over and under so they lie flat and do not twist. Faulty cables get a tag and go in a separate bag.

Levels

Mic, line and speaker level, and the decibels in between

A decibel is a ratio, so it always needs a reference. Knowing which reference a meter uses, and which level each connector expects, explains most distortion and most hiss. Gain staging is how I keep every stage in its sweet spot.

LevelTypical voltageIn decibelsWhere it appears
Mic levelAbout 1 to 10 millivoltsAbout minus 60 to minus 40 dBuMicrophones and passive DI boxes
Instrument levelTens of millivolts to about 1 VVaries widely, high impedanceGuitar and bass pickups
Consumer line level0.316 VMinus 10 dBV (about minus 7.8 dBu)Laptops, phones, hi fi equipment
Professional line level1.228 V+4 dBuMixer outputs, stagebox outputs, powered speakers
Speaker levelTens of voltsSet by amplifier power and loadAmplifier outputs to passive speakers

Typical values. Real levels depend on the source, the mic and how loud the performer is.

The decibels I use

dBu
Voltage against 0.775 V. Professional audio gear is specified in dBu.
dBV
Voltage against 1 V. Consumer gear is often specified in dBV.
dBFS (decibels relative to full scale)
Digital level against full scale. 0 dBFS is the top; anything above it clips.
dB SPL (sound pressure level)
Sound pressure against 20 micropascals, the threshold of hearing.
dB(A)
Sound level weighted like human hearing at moderate levels; used for noise limits.
dB(C)
A flatter weighting that keeps the bass; used for peak limits and loud music.
Gain staging from mic to amplifier Six level meters in a row for the mic, the preamp, the channel processing, the fader, the main bus and the amplifier, each with a red headroom zone at the top. Step by step, each stage fills to its level: low at the mic, raised to a healthy level at the preamp, kept there through the channel and fader, and delivered at full but safe level to the amplifier. Level at each stage, with the red headroom zone at the top Mic mic level Preamp gain set Channel processing Fader near 0 dB Main bus mix level Amp full power clip

Swipe sideways to see the whole diagram.

Step 1
  1. A microphone gives a tiny voltage, often around minus 50 dBu for a voice (typical). It is far too small to mix, and it changes with how loud the performer is.

  2. I set the preamp while the performer gives their loudest, listening on PFL. The meter should sit well up the scale with headroom left above. This is the most important control on the desk.

  3. EQ and dynamics change the level a little. If a compressor or an EQ boost pushes a channel towards clipping, I take it back with the processing, not by changing the preamp.

  4. With gain set well, faders sit around their 0 dB mark, where they have the finest control. A fader at the bottom with a channel still too loud means the gain is too high.

  5. The mix bus adds every channel together, so its meter climbs as channels are added. I keep it out of the red and use the master fader as the last trim.

  6. Amplifiers and powered speakers are set so the full mixer output gives the full safe level of the system, and no more. Then the mixer is the one place where level is controlled.

Try it: convert between dBu, dBV and volts

Type a level and choose its unit. The tool shows the same level in the other units, and where it sits between mic level and speaker level.

dBu
+4.0 dBu
dBV
+1.8 dBV
Volts
1.228 V RMS

Professional line level. This is the level a mixer's outputs and a stagebox's line outputs work at.

Stageboxes

Digital stageboxes: one cable instead of forty

An analogue multicore carries one pair of wires per channel and weighs as much as a person. A digital stagebox puts the preamps on stage and sends every input to the mixer, and every output back, over one Ethernet style cable. On Allen & Heath mixers that link is dSnake, or SLink on newer models.

A digital stagebox in a live rig A stage area on the left with vocal mics, drums and DI boxes plugged into a stagebox. One shielded Cat5e cable of up to 100 metres runs to the mixer at front of house. Input signals travel from the stagebox to the mixer, monitor mixes travel back to the stagebox and out to the wedges, and a personal monitor mixer hangs off the stagebox. At front of house the mixer feeds the main PA and a laptop or recorder. Stage Front of house one shielded Cat5e, up to 100 m inputs out, mixes back Vocal mics Drums, DI Stageboxinputs and outputs on stage Wedgesaux mixes Personalmonitor mixer Mixerone clock for the system Main PAfrom mixer or stagebox Laptop or recorderUSB or SD multitrack

Swipe sideways to see the whole diagram.

Animation

Live view: inputs travel from the stagebox to the mixer, and monitor mixes travel back the other way on the same cable.

Two generations of Qu

First generation QuQu range launched in 2025
ModelsQu-16, Qu-24, Qu-32, Qu-Pac and Qu-SBQu-5, Qu-6 and Qu-7, each also as a D version with Dante
Local mic inputs16, 24 or 32, depending on the model16, 24 or 32 (Qu-5, Qu-6, Qu-7)
Sample rate48 kHz96 kHz processing and converters
Remote audio portdSnakeSLink
StageboxesAR2412, AR84 and AB168 over dSnakeDX expanders such as the DX168 at 96 kHz
RecordingQu-Drive: stereo or multitrack to a USB drive (up to 18 tracks on models such as the Qu-SB)Multitrack to an SD card (32 tracks at 48 kHz, 16 at 96 kHz), stereo to USB A
Computer audioUSB B, 32 in and 32 outUSB C, 32 in and 32 out
DanteNot built inBuilt into the D models, 16 in and 16 out

From Allen & Heath's product information and its SLink support article, checked in October 2026. Details vary by model; check the manual for the one in front of you.

What the SLink port can talk to

SLink modeSample rateConnectsRuns over
dSnake, with ME48 kHzAR2412, AR84 and AB168 racks, and ME personal mixersFast Ethernet signalling on shielded Cat5e
DX96 kHzDX168, DX164-W, DX012 and other DX expandersFast Ethernet signalling on shielded Cat5e
gigaACE96 kHzOther Allen & Heath systems, and the GX4816 expanderGigabit signalling on shielded Cat5e

SLink modes as Allen & Heath documents them for its SLink systems. The port picks the mode from whatever is plugged in; I check the manual for which modes a given mixer supports.

My rules for stage links

  1. Shielded cable only. Allen & Heath asks for shielded (STP) Cat5e or better; unshielded cable is not supported on stage links.
  2. 100 m per run. Each cable can be up to 100 m. Two expanders can be cascaded for up to 200 m from the mixer.
  3. No joins in the middle. Passive couplers and tired connectors shorten the usable length. I use one continuous cable on a drum, with etherCON ends.
  4. Point to point, not a network. The link uses Ethernet cable and signalling, but it runs straight from mixer to stagebox. It does not go through a network switch.
  5. A spare in the van. One cable now carries every input, so a spare cable and a short analogue backup for the vocal mics are part of my kit.
Mixer families

Where the Qu sits among Allen & Heath mixers

Allen & Heath builds digital mixers from small app controlled units to large touring systems, and they share much of the same thinking. I mix on the Qu series; the ideas below carry across the range.

FamilyScaleProcessingWhere it fits
CQCompact, with app control and automatic gain and feedback assistantsDigitalSmall venues, quick setups, rehearsal rooms
Qu16 to 32 local mic inputs, expandable with stageboxes48 kHz on the first generation, 96 kHz from 2025Bands, churches, schools and conferences
SQ48 input channels96 kHzLarger bands, theatre and corporate events
Avantis64 input channels and 42 buses96 kHzTouring and larger installations
dLiveUp to 128 input channels, with separate surface and MixRack96 kHzLarge touring, broadcast and big conference rooms

Allen & Heath product information, October 2026. Channel counts are processing channels, not local sockets.

Scenes and safes

A scene stores the whole desk: gains, EQ, routing and mixes. For a conference I build one scene per session; safes stop a recall from changing what must stay put, such as the stream feed.

Layers and custom banks

Faders come in layers. I put the channels I need most, such as presenters' mics and the playback, on one custom layer, so nothing important is a page away.

Mixing from an app

Allen & Heath has tablet and phone apps (Qu-Pad and Qu-You on the first generation Qu). I walk the room with a tablet during soundcheck, and performers can set their own monitor mix.

Libraries and show files

Channel libraries hold my starting points for vocals, kick and lectern mics. The show file goes on a USB stick before and after every job, so a failed desk does not lose the show.

Mixing

Gain, EQ and dynamics, and keeping feedback away

Mixing live is mostly about clarity and control: each source in its own space, words that can be understood, and no feedback. These are the moves I start from, before the room and the performers tell me what to change.

Ringing out a monitor mix On the left, a vocal mic and a wedge monitor pointing at it, with a loop showing sound from the wedge returning into the mic. On the right, a frequency response graph from 63 Hz to 8 kHz. Step by step, a ring appears as a peak around 2.5 kHz, a narrow cut removes it, a second ring appears around 250 Hz and is cut too, and the process stops after two or three cuts. Vocal mic Wedgemonitor mix loop Monitor mix frequency response 63 250 1k 2.5k 8k ring at about 2.5 kHz narrow cut, 3 to 6 dB next ring, about 250 Hz two or three cuts, then stop

Swipe sideways to see the whole diagram.

Step 1
  1. Mics in their show positions, wedges where the performers will stand, and the PA at show level. Ringing out an empty stage with the mics somewhere else proves nothing.

  2. With one mic live, I raise the monitor mix slowly until a single tone starts to ring. That tone is the frequency where the loop between wedge and mic has the most gain.

  3. I find it by ear, with a real time analyser (RTA) on the desk or a phone, or with the feedback assistant on newer Allen & Heath desks. Most rings sit in the mids and upper mids.

  4. A narrow cut of 3 to 6 dB (typical) at that frequency on the monitor mix's EQ removes the ring with little change to the sound. Then I bring the gain up again.

  5. The next ring appears a little higher in level, at a new frequency. I cut that one too, and the next, each time gaining a few more decibels of gain before feedback.

  6. After two or three cuts, more notches start to thin the sound. Then the better fixes are mic technique, wedge position, a directional mic or in ear monitors.

EQ, by range

RangeWhat lives thereMy usual move
Below 80 HzRumble, handling noise, kick and bass weightHigh pass on everything that does not need it
200 to 400 HzWarmth, then mud and boxiness when it builds upGentle cuts on vocals, guitars and toms
500 Hz to 1 kHzHonk and nasal toneSmall cuts if a source sounds like a telephone
2 to 4 kHzPresence and the consonants that make words clearCareful small boosts for speech; cuts for harsh guitars
5 to 8 kHzSibilance on S sounds, cymbal biteA de esser or a narrow cut on bright vocals
Above 10 kHzAir and sparkleA shelf lift on dull sources, a cut on noisy ones

Typical ranges. Every voice, instrument and room is different, so I listen first and use the analyser to confirm.

Dynamics starting points

SourceToolStarting point (typical)
Lead vocalCompressorRatio 3:1 to 4:1, medium attack, release about 100 ms, 3 to 6 dB of gain reduction on loud phrases
Speech at a lecternCompressor and high pass filterRatio about 3:1, high pass around 100 Hz, gentle so pauses stay natural
TomsGateThreshold just under the softest hit, fast attack, release set by the drum's ring
Kick drumGate and EQGate to stop bleed, a cut around 300 to 400 Hz, a lift for the beater click
Bass guitarCompressorRatio about 4:1, slower attack so the note's start comes through

Habits that make a better mix

  1. Get it right at the source. Mic choice and position change the sound more than any EQ. I move the mic before I reach for a knob.
  2. Cut before boosting. Removing what is wrong keeps headroom and sounds more natural than adding what seems missing.
  3. Fewer mics, less feedback. Every open mic adds noise and feedback risk. I mute what is not in use and use scenes for changes.
  4. Effects on sends. Reverb and delay sit on post fade sends and return on their own channels, so one reverb serves many voices.
  5. Listen from the audience. The mix position can lie. I walk the room during soundcheck with a tablet.
Monitors

Monitor mixes the performers can trust

Performers play and speak better when they can hear themselves. Monitor mixes are separate mixes for the stage, sent from the same desk, and they are where most feedback starts.

Four ways to get a mix to the performers Mixer channels on the left send pre fade to four kinds of monitor output. A mono auxiliary mix feeds a wedge on stage, and a stereo auxiliary mix feeds an in ear transmitter. Many channels feed personal mixers at each performer, and a talkback mic at front of house feeds the monitor mixes only. Each state highlights one path. Mixer channelssent pre fade Talkback Aux 1 monoto a wedge Aux 2 stereoto IEM pack Many channelsto personal mixers Talkback busto monitors only Wedge on stage In ear transmitter Performer's own mixer Performers' ears

Swipe sideways to see the whole diagram.

Wedges. A floor monitor fed by a mono auxiliary mix, sent pre fade so my front of house moves do not change it. Simple and loud, but every wedge is a feedback risk and adds sound to the stage.

In ear monitors (IEM). A stereo auxiliary mix (which uses two mixes on most desks) feeds a radio transmitter and a belt pack. Quieter stages and less feedback, but performers need good earphones and a limiter to protect their hearing.

Personal mixers. The desk sends many channels to a mixer at each performer, who sets their own balance. On Allen & Heath systems the ME range does this over the stage link. It frees the engineer from a stream of requests.

Talkback. A mic at front of house that I can route to the monitor mixes only, never the PA. I use it at soundcheck and between songs, and mute it before doors open.

Animation
WedgesIn ear monitors
Feedback riskHigher, every wedge points at a micVery low
Stage volumeAdds to the sound in the roomQuiet stage, cleaner front of house mix
Mixes usedOne mono mix eachUsually a stereo mix, two buses
HearingLoud stages tire earsLower levels, but a limiter is essential
KitPowered speakers and cableTransmitters, belt packs, earphones, radio licences
Best forSpeech, simple gigs, short changeoversBands that play often, and in ear clicks and tracks

Pre fade, always

Monitor sends are pre fade, so turning a channel down in the room does not take it out of a performer's mix. Effects sends are the exception: post fade, so reverb follows the voice.

One mix per need

I group performers who want the same mix. The lead vocal, the drummer and the keys usually need their own. A Qu has a set number of mixes, so I plan them in the input list stage.

Ask, then listen

At soundcheck I ask each performer what they need, set it, and then stand in their spot. "More me" is the most common request; it is often more of everything else that is missing.

Music rigs

Stage plots, input lists and a patch that makes sense

A live music show is won or lost in the paperwork. With a clear stage plot and input list, setup is a matter of following the numbers; without them, it is guesswork under time pressure.

Stage plot

A drawing of the stage from above: where each performer stands, their amps, wedges, power points and DI boxes. I ask the act for one weeks ahead, and draw it myself if they have none.

Input list

Every source, numbered in the order it appears on the desk: drums first, then bass, guitars, keys, vocals and playback. The same numbers go on the stagebox, the desk and the patch sheet.

Patch logic

Inputs on the stagebox follow the list, so input 14 on the desk is socket 14 on stage. Line inputs from radio mic receivers and playback go to the sockets nearest their kit.

Splits

When a band brings its own monitor desk, the inputs are split: through a transformer split for analogue, or by sharing the stagebox digitally when both desks support it. Only one desk sends phantom power.

Line check

Before the band arrives I speak into or tap every mic and check every DI with a phone or test tone, in list order, watching the meter. That finds wrong patches and dead cables in minutes.

Changeovers

For several acts I build a scene per act from their input list, label the faders, and keep the drum kit and shared mics on the same channels across acts.

Try it: build an input list and patch

Choose what is on stage. The tool numbers the inputs in the order I lay them out on the desk, suggests a mic or DI for each, flags phantom power, adds two spares and says how many sockets the show needs.

20 inputs: 4 need phantom power, 4 more if their DI boxes are active. More than 16 local sockets: a 24 input frame, or a 16 input frame with a stagebox, takes the rest.

InSourceMic or DIPhantomStand
1KickLarge dynamic kick micNoShort boom
2SnareDynamic instrument micNoShort boom or clip
3Hi hatSmall diaphragm condenserYesShort boom
4Tom 1Dynamic or clip on micNoClip
5Tom 2Dynamic or clip on micNoClip
6Floor tomDynamic or clip on micNoClip
7Overhead leftSmall diaphragm condenserYesTall boom
8Overhead rightSmall diaphragm condenserYesTall boom
9BassActive DI boxYesNone
10Guitar 1Dynamic mic on the ampNoShort boom
11Guitar 2Dynamic mic on the ampNoShort boom
12Keys leftDI boxIf activeNone
13Keys rightDI boxIf activeNone
14Vocal 1Dynamic handheld vocal micNoTall boom
15Vocal 2Dynamic handheld vocal micNoTall boom
16Vocal 3Dynamic handheld vocal micNoTall boom
17Playback leftStereo DI box from laptopIf activeNone
18Playback rightStereo DI box from laptopIf activeNone
19Spare 1Dynamic vocal micNoTall boom
20Spare 2Dynamic vocal micNoTall boom

The list without scripts shows a five piece band with playback. Mic types are generic suggestions, not brands.

Conference rigs

Speech every seat can understand, and a feed for everyone else

Conference sound is less about loudness and more about clarity, reliability and feeds: the room, the stream, the recording and the remote presenters all need a different mix of the same voices.

A conference sound system A conference stage with a lectern mic, radio mics and laptop playback feeding a mixer. The mixer feeds the main PA at the front of the room and a delay speaker halfway back. It also sends a separate feed to the stream and recording, and a mix minus to a remote presenter, whose audio comes back into the mixer. Stage Lectern micgooseneck Radio micspanel and Q and A Laptop playbackstereo DI Mixerdesk Main PAfront of the room Delayhalfway back Stream and recordmatrix feed Remote presentermix minus return delayed to arrive after the PA

Swipe sideways to see the whole diagram.

Animation

Live view: speech goes to the PA and the delay speaker, a separate mix feeds the stream, and the remote presenter hears everything except their own voice.

The lectern

A gooseneck condenser mic about a hand's width from the mouth, angled at the chin. Presenters move, so I prefer a headset or lavalier radio mic for anyone who walks.

Speech first

Speech must be clear more than loud. I set a high pass filter, gentle compression and a little presence, and keep music beds under the voice.

Feeds for everyone else

The stream, the recording and any overflow room get their own mix from a matrix, so I can change the room mix without changing what remote viewers hear. More on the live streaming page.

Mix minus

A remote presenter on a video call hears the whole room except their own voice. Without that, they hear themselves late and stop talking.

Delay speakers

In a long room, speakers halfway back are delayed so their sound arrives just after the sound from the front, and the voice still seems to come from the stage. The calculator below gives the delay.

Radio mic frequencies in the UK

BandLicenceWhat I use it for
863 to 865 MHz (channel 70)Licence exemptA few radio mics, typically up to four at once, at low power
173.7 to 175.1 MHz (VHF)Licence exemptBudget systems; a small number of channels
About 606 to 614 MHz (channel 38)Shared UK licence from Ofcom's Programme Making and Special Events (PMSE) teamMost professional systems; around ten channels with a good plan
Other UHF (ultra high frequency) TV channelsCoordinated licence for the site or eventLarge events that need many channels, where local TV leaves gaps

UK frequencies as summarised by Canford from Ofcom's rules, checked in October 2026. Frequencies change as spectrum is reallocated, so I check before buying or hiring radio mics.

The input list, cable schedule and run sheet I write before a conference are on my AV event workflows page.

Loudspeakers

Coverage, level and timing: the physics of the PA

A PA system has three jobs: reach every seat at about the same level, stay clear of the microphones, and keep sound arriving from the stage. Two simple rules, the inverse square law and the speed of sound (about 343 m per second at 20 °C), explain most of it.

The inverse square law in a room A loudspeaker on the left with expanding arcs. Listener positions at 1, 2, 4 and 8 metres show the level falling by 6 dB with each doubling of distance: 120, 114, 108 and 102 dB SPL. A final step notes that a line array in its near field loses about 3 dB per doubling. Speaker 1 m120 dB 2 m114 dB 4 m108 dB 8 m102 dB line array near field: about minus 3 dB per doublingA long line array spreads like a cylinder up close, so it loses less A point source spreads like a sphere: twice the distance, a quarter of the power per area

Swipe sideways to see the whole diagram.

Step 1
  1. A loudspeaker's maximum level is quoted at 1 m. Here it is 120 dB SPL, an illustrative figure for a mid sized powered speaker.

  2. At 2 m the same sound covers four times the area, so the level falls by 6 dB to 114 dB SPL. This is the inverse square law.

  3. Each doubling of distance costs another 6 dB: 108 dB SPL at 4 m.

  4. At 8 m the level is 102 dB SPL. A room 32 m deep loses 30 dB from the first metre to the back wall, which is why long rooms need delay speakers.

  5. A tall line array behaves more like a line than a point up close, losing about 3 dB per doubling in its near field (typical). That keeps the front and back of a big room closer in level.

SystemHow it spreadsWhere I use it
Point source (a single box)Like a sphere, minus 6 dB per doublingSmall rooms, bars, side fills, delays
Column speakerWide horizontally, narrow verticallyConference rooms, churches, reverberant halls
Line arrayLike a cylinder up close, about minus 3 dB per doublingLarge rooms and outdoor stages
SubwoofersAlmost everywhere at low frequenciesMusic; often placed or steered to keep bass off the stage

Try it: level at a seat, and the delay for a delay speaker

Enter a speaker's sensitivity and the amplifier power, the distance to a listener, and how far behind the main speakers a delay speaker sits. The results are indicative: real speakers compress near their limits, and rooms add reflected sound.

Maximum at 1 m
125.0 dB SPL
At the listener
100.9 dB SPL
Sound travel time
58.3 ms
Delay to set
68 ms

At 16 m this system gives about 101 dB SPL at full power: plenty for speech, and enough for moderate music with headroom to spare.

How I place speakers

  1. Aim at ears, not walls. Point the speakers at the audience and away from reflective walls and the stage mics. Coverage matters more than size.
  2. Height helps. Speakers above head height reach the back rows over the front rows and are kinder to the front seats.
  3. Delays for depth. When the back of the room is more than about 10 dB quieter than the front, I add delay speakers rather than turning up the front.
  4. Headroom, not volume. An amplifier and speaker that run at half their limit sound cleaner than a smaller system at full stretch.
Power and safety

Clean power, safe earths and ears that last

Sound systems meet mains power, heavy speakers, cables across floors and very high sound levels. The safe way is also the quiet way: most hum and buzz comes from poor power planning.

One clean power source

Audio kit shares one power distribution, away from lighting dimmers and catering. Different earths at the desk and the stage are the usual cause of hum.

Never lift a mains earth

Hum is fixed with the ground lift switch on a DI box or an isolating transformer in the signal path. Removing the earth from a mains plug is dangerous and is never the answer.

Inspected and tested kit

Portable equipment is visually inspected before every job and tested on a schedule, called portable appliance testing. Damaged cables are tagged and taken out of use.

Temporary power done properly

Event power from a generator or a distribution board follows BS 7909, the UK code of practice for temporary electrical systems in entertainment, with residual current device (RCD) protection where it is needed.

Cables and rigging

Cables cross walkways under ramps or mats, taped flat where people walk. Speakers on stands are secured and within the stand's rated load, and anything flown is rigged by a competent rigger.

Hearing

I wear hearing protection when levels are high, keep in ear mixes behind limiters, and log levels at the mix position against the venue's limit.

Noise limits for people at work

Value under the Control of Noise at Work Regulations 2005Daily or weekly exposurePeak sound pressure
Lower exposure action value80 dB(A)135 dB(C)
Upper exposure action value85 dB(A)137 dB(C)
Exposure limit value (allowing for hearing protection)87 dB(A)140 dB(C)

These protect crew and performers at work. Audience levels are usually set by the venue's licence conditions. Guidance for music and entertainment from the Health and Safety Executive (HSE) is called Sound Advice.

Recording

Recording the show, and a soundcheck without the band

A multitrack recording gives the act a souvenir and the stream a backup. It also gives me the best rehearsal tool there is: the virtual soundcheck, where last night's show plays back through the desk as if the band were on stage.

A virtual soundcheck Three blocks: stage inputs, mixer channels and a recorder. First the live inputs feed the channels and every channel is recorded straight after its preamp. Then the recorder plays back into the channels while the stage is idle, so the mix can be adjusted. Finally every channel is switched back to its live input. Stage inputslive mics and DIs ChannelsEQ, dynamics RecorderUSB, SD or laptop every channel, straight after the preamp channel source set to playback mix as if the band were playing every source back to live before doors

Swipe sideways to see the whole diagram.

Step 1
  1. Each channel is recorded straight after its preamp, before EQ and dynamics, to a USB drive, an SD card or a laptop over USB.

  2. Next time, before the band arrives, each channel's source is switched from its live input to the matching recorded track.

  3. I adjust EQ, dynamics, effects and the PA with the band's real performance playing through the system, with no one waiting on stage.

  4. Every channel goes back to its live source before doors. Saving that as part of the scene stops a recorded track being left in the mix.

OptionWhat it recordsWhen I use it
Stereo to a USB driveThe main mix, or any mix I chooseA quick reference copy for the act or the organiser
Multitrack to a USB drive (Qu-Drive, first generation Qu)Up to 18 tracks on models such as the Qu-SBVirtual soundcheck and simple mixes afterwards
Multitrack to an SD card (2025 Qu)32 tracks at 48 kHz, or 16 at 96 kHzFull shows, virtual soundcheck
USB audio to a computer32 channels each way into a recording program (DAW)Full multitrack with a laptop, and playback for virtual soundcheck
Dante (D models)16 channels each way on the networkRecording or sharing audio with other Dante kit

From Allen & Heath product information. Track counts vary by model.

Editing and mixing the recordings afterwards, including loudness targets for online video, is on the editing and post production page.

A multitrack recording gets a second mix after the show, as on my post production page, and a separate matrix mix feeds the stream on my live streaming page.

Troubleshooting

Finding a fault along the chain

Live sound faults have to be found fast, often with an audience waiting. I follow the signal chain from the source forwards, and halve the problem with swaps. Choose a symptom to see where it usually sits and what I check first.

A live sound fault finder Five places a live sound fault can sit, in order along the chain: the source with the performer and mic, the cable and DI box, the stage link to the stagebox, the mixer, and the amplifiers and speakers. For each symptom, a test signal travels as far as the place that fails. A panel shows what I see and what I check first. Sourceperformer, mic CableXLR, DI Stage linkstagebox Mixergain, routing Amp, speakerPA and delays What I see What I check first Symptom: No signal on one channel Meter dead on one channel, the rest finePFL it, check the patch, swap the cable, phantom on Symptom: Hum or buzz Steady low hum, gone when one cable is unpluggedGround lift on the DI, laptop on battery Symptom: Radio mic drops out Crackles or silence when the presenter movesBattery, antennas, a fresh frequency scan Symptom: All stage inputs lost at once Every stage input dead, local inputs fineReseat the link, try the spare cable Symptom: Feedback at soundcheck One tone builds when a mic is openWedge position, monitor EQ, fewer open mics Symptom: Distorted vocal Harsh sound, the channel meter hits the redGain staging: preamp, compressor gain Symptom: One side of the PA silent Main left meter moving, no sound on the leftAmp power, protect light, Speakon Symptom: Doubled voices at the back Speech sounds like an echo near the delay speakersMeasure the distance, reset the delay

Swipe sideways to see the whole diagram.

No signal on one channel. Wrong socket, a dead cable, a muted channel or a condenser mic without phantom power. I follow the input list from the stage, swap the cable for a known good one, and check the channel's source, mute and phantom settings.

Hum or buzz. Usually an earth loop: two pieces of kit earthed at different points, such as a laptop on its charger feeding a DI. I press the DI's ground lift, run the laptop on battery, and keep audio kit on one power source.

A radio mic drops out. Flat batteries, antennas hidden behind metal, a body blocking the signal, or interference on that frequency. I start with fresh batteries, move the antennas into line of sight, and run a new frequency scan before doors.

All stage inputs are lost at once. The stage link is down: a damaged cable, a coupler in the run, unshielded cable or a run over 100 m. I reseat both ends, then swap to the spare cable, and keep a short analogue backup for the main vocal mics.

Feedback. Too much gain in the loop between a speaker and a mic. I move the wedge or the mic first, mute unused mics, then cut the ringing frequency on that mix. If it persists, the mix is asking for more than the room can give.

A distorted vocal. The preamp gain is too high for how loud the singer is tonight, or processing gain pushes the channel into clipping. I lower the preamp, not the fader, and check the compressor's added gain.

One side of the PA is silent. The amplifier is off or in protection, a Speakon is not locked, or the output patch is wrong. I check the amplifier's lights, reseat the speaker cable, and then the desk's output routing.

Voices sound doubled at the back. The delay speaker's delay is missing or wrong, so its sound arrives at a different time from the main PA. I measure the distance again, set the delay with the calculator above, and listen from the seats.

Animation

The tools I reach for

QuestionToolWhat it tells me
Is the signal reaching the desk?PFL and the channel meterWhether the problem is before or after the mixer
Is the cable good?A cable testerOpen, shorted or crossed conductors on XLR, jack, Speakon and Cat5e
Is phantom power there?A phantom power tester or a multimeterAbout 48 V on pins 2 and 3, against pin 1
Which frequency is ringing?The desk's RTA, or an analyser appThe exact frequency to cut
How loud is it?A sound level meter, ideally Class 1 or 2Levels against the venue's limit and for hearing safety
Which radio channels are clear?The receiver's frequency scanFree frequencies before doors open

I change one thing at a time, and I keep a known good mic and cable at the desk for swapping. My general method is on the troubleshooting page.

Engagement

How I plan a live sound job, from first call to pack down

Whether it is a band night or a conference, I plan sound the same way. I agree who must hear what, find out what the room and the power can give, and draw the signal flow. Then I prove it at line check, run the show and pack down with nothing lost.

How an engagement runs, from first conversation to lifecycle Seven stages from left to right: engage (the brief), requirements (FR and NFR), discovery (site visit), design (signal flow), build and test (line check), support (show time), lifecycle (pack down). For each stage the panel shows who I work with and what comes out of it. After the lifecycle stage the loop returns to the start. Engagethe brief RequirementsFR and NFR Discoverysite visit Designsignal flow Buildline check Supportshow time Lifecyclepack down Step 1 · EngageWho must hear what, where, and how loudWho I work withWhat comes outOrganiser or band leaderVenue managerStream or video teamEvent type, times and running orderPerformers, speakers and actsStream and recording needsKit already at the venue Step 2 · RequirementsCoverage, level, inputs and feeds, in numbersWho I work withWhat comes outPerformers or presentersVenue and licence holderStream producerInput list and monitor mixesLevel target at the mix positionCoverage for every seatFeeds for stream and recording Step 3 · DiscoveryRoom, power, access and noise limitsWho I work withWhat comes outVenue technicianVenue electricianStage managerRoom size, shape and surfacesPower points and distributionLoad in route and timingsNoise limit and curfew Step 4 · DesignInput list, stage plot, flow and speaker planWho I work withWhat comes outBand or speakers' teamVideo and stream teamLighting teamInput list and patchStage plot and monitor planSignal flow diagramSpeaker positions and delays Step 5 · Build and testSet up, line check and soundcheck, in orderWho I work withWhat comes outCrewPerformersStream teamPower and earths checked firstEvery input line checkedMonitors and PA rung outRecording and stream feed tested Step 6 · SupportMix the show, watch the levels and the clockWho I work withWhat comes outStage managerPerformersStream producerShow file saved before doorsLevels logged against the limitSpare mics and batteries on handIssues noted for the debrief Step 7 · LifecyclePack down, back up, maintain and improveWho I work withWhat comes outCrewVenueOrganiserKit counted and checkedRecordings backed up twiceFaulty cables tagged and fixedLessons fed into the next plan

Swipe sideways to see the whole diagram.

Step 1
  1. I start with the brief: what kind of event it is, who performs or speaks, how many people will listen, and whether the show is streamed or recorded. I also ask what sound kit the venue already has, because it changes what I bring and how long setup takes.

  2. I turn the brief into requirements: every input and monitor mix, the level the room needs and the limit the venue allows, coverage for every seat, and the feeds for the stream, the recording and any remote presenters. Each one has a number where a number can be agreed.

  3. Before designing anything I visit or ask for photos and plans: the room's size and surfaces, where the power is and how it is protected, the route for load in, and the venue's noise limit and curfew. A hard, empty hall and a carpeted room need different systems.

  4. The design is a set of drawings and lists. There is the input list and patch, the stage plot with monitors and power, and a signal flow diagram from every source to every output. A speaker plan sets heights, angles and delay times, and the stream team gets the feed they asked for.

  5. Setup follows a fixed order: power and earths, speakers, cables, patching, then a line check of every input in list order. Then I ring out the monitors and the PA, soundcheck with the performers, and test the recording and stream feeds before doors.

  6. During the show I mix, keep an eye on levels against the venue's limit, and keep spare mics and batteries within reach. The show file is saved before doors, and anything that goes wrong is noted at the time so it can be fixed for next time.

  7. Pack down runs in reverse order, with every item counted against the kit list. Recordings are copied to two places before anything is deleted, faulty cables are tagged and repaired, and the notes from the show update my input list templates and checklists.

Functional requirements

What it must do.

  • Give every performer and presenter a clear, feedback free sound in the room.
  • Give each performer the monitor mix they need, on wedges, in ear monitors or personal mixers.
  • Feed the stream, the recording and any overflow room with their own mix.
  • Give remote presenters a mix minus, so they hear the room but not themselves.
  • Record every channel for a backup and for a virtual soundcheck next time.
  • Keep spare mics and a backup path for the main vocal or lectern mic.

Non functional requirements

How well it must do it, with a number wherever one can be agreed.

Speech level
Around 70 to 80 dB(A) at each seat, and 15 dB or more above the room's background noise (typical).
Music level
Set by the venue's licence and the Noise at Work Regulations; bands often run around 95 to 100 dB(A) at the mix position (typical).
Coverage
Level within about 6 dB from the front row to the back row (typical).
Intelligibility
A speech transmission index (STI) of 0.5 or more for conference speech (typical target).
Inputs
Every input on the list, plus at least two spare channels and two spare mics.
Monitors
Every performer hears what they asked for at line check, without feedback.
Changeovers
Between acts within the running order, typically 10 to 15 minutes, using one scene per act (typical).
Resilience
A spare vocal or lectern mic live on stage, and a recording running from the start.

Numbers are typical starting points. The venue's licence conditions and the Control of Noise at Work Regulations 2005 come first.

Projects

Where I have used it

Sound engineering is my hobby. I mix in my own time on an Allen & Heath Qu series mixer, and Kramer's audio training backs the AV side. My network and voice work explains the parts that run over cables and IP.

Hobby · ongoing

Live sound on an Allen & Heath Qu

I mix live sound in my own time on an Allen & Heath Qu series digital mixer: gain staging, monitor mixes, effects, scenes and recording the show.

Kramer Academy · courses completed

Audio Specialist and AV Fundamentals

Kramer's Audio Specialist course and AV Fundamentals: training in professional audio for AV installations.

Kramer Academy · courses completed

AV over IP

AV over IP Installer and AV over IP Sales Associate: audio and video carried over networks, covered on the AV over IP and meeting rooms page.

Home lab · ongoing

Voice across three lab sites

Nine IP phones across three sites joined by an MPLS (Multiprotocol Label Switching) core, with Cisco Unified Communications Manager (CUCM), Unity Connection, Presence and Contact Center Express. It shows in practice how codecs, delay and packet loss change what people hear. See the topology.

JJ Food Wholesale · 2007 to 2011

Voice over IP (VoIP) across the group

Local and wide area networks, VoIP, virtualisation and security across the group, including the warehouse and cold chain systems at the food depots.

Cisco · legacy certification

CCVP for voice

CCVP (Cisco Certified Voice Professional), later renamed CCNP Voice: voice over IP, call control and quality of service for audio on networks.

Backed by Kramer's Audio Specialist and AV Fundamentals courses, and CCVP (Cisco Certified Voice Professional) for voice. See all credentials