Editing and post production

Editing and post production, from card to platform

Editing is the part of audio visual work I do in my own time, in DaVinci Resolve, CapCut and Filmora, with audio clean up in Audacity. This page follows a project from the camera card to the platform: copying media safely, choosing codecs, multicam editing from ATEM ISO (isolated) recordings, colour, dialogue and loudness, captions, delivery and archive. It ends with how I find faults when an export goes wrong.

  • Checksums
  • Proxies
  • DaVinci Resolve
  • ATEM ISO
  • Colour nodes
  • Audacity
  • Loudness
  • Captions
  • Delivery
Camera, switcher and audio recordings edited into one timeline and delivered Three sources on the left, camera cards, ATEM ISO recordings and audio tracks, feed a three track editing timeline in the middle, with a playhead moving across. From the timeline, finished versions go out to YouTube, to Reels and to the archive. Camerascards ATEM ISOevery input Audiotracks timeline YouTube16:9 Reels9:16 Archivemaster Ingest, edit, grade, mix, deliver
Live view · recordings in, finished versions out
Workflow

From card to platform, in seven stages

Post production is everything that happens after the recording stops. Editing is the visible part, but most problems start earlier, with media that was copied badly or never organised, and finish later, with a file the platform turns down or a mix nobody can hear. I follow the same seven stages for a ten second clip or a two hour event.

The post production pipeline, from card to platform Three sources feed the first stage: camera cards, the ISO (isolated) recordings from an ATEM switcher, and separate audio tracks. Media then moves along seven stages: ingest, organise, edit, colour, audio, deliver and archive. From delivery, versions go out to YouTube, Reels and LinkedIn, and a review copy goes to a review link whose notes come back into the edit. review copy notes Camera cards ATEM ISO files Audio tracks every source gets a checksum copy first Ingestchecksums Organisebins, tags Editstory Colourgrade Audioloudness Deliverplatforms Archivethree copies YouTube Reels LinkedIn Review link

Swipe sideways to see the whole diagram.

Footage moves one way, from ingest to archive. The only loop is review: a watermarked copy goes out, timecoded notes come back to the edit, and colour and audio are finished only after the picture is locked.

  • Media
  • Deliverables
  • Review notes
Animation

Never edit from the card

Cards fail and get reformatted. I copy every card to two drives with checksums before anything else happens, and I only edit from those copies.

Organise before cutting

Ten minutes spent naming bins, syncing audio and marking good takes saves hours in the edit. A tidy project is also one I can hand over or reopen a year later.

Lock picture, then finish

Colour and the final mix come after the picture is locked. Grading or mixing a scene that is then cut again is work done twice.

What each stage produces

StageWhat I doWhat comes out
IngestCopy cards and recordings to two drives with checksum verificationVerified copies, a clean card
OrganiseBins, names, metadata, synced audio, proxies for heavy filesA project ready to cut
EditStory first: selects, rough cut, fine cut, then picture lockA locked timeline
ColourBalance shots, match cameras, then apply one lookA graded timeline
AudioClean dialogue, balance music, meet the loudness targetA mixed and measured soundtrack
DeliverExport each platform version, captions and thumbnailsFiles ready to upload
ArchiveKeep the master, the project and the source mediaA project I can reopen later
Ingest

Copy twice, check, then organise

The most expensive mistake in post production is losing footage that cannot be shot again. Ingest is where that risk is removed: every card is copied to more than one place and each copy is checked before the card is reused. Then the media is named and filed, so it can be found by anyone, including me a year later.

Offloading a card with checksums A camera card on the left feeds the Clone tool, which writes two copies at the same time, to drive A and drive B. Matching XXHash64 checksums appear under both drives with ticks. A third copy then goes off site, and only at the end is the card marked as safe to format. Camera cardoriginal Clone toolbit for bit Drive Aworking copy Drive Bbackup copy Off sitethird copy XXHash64 a1f3…9c XXHash64 a1f3…9c format only now do not format yet The card is the only copy of the shoot One read, two destinations at the same time Each copy is checked against the card A third copy leaves the building Only now may the card be formatted

Swipe sideways to see the whole diagram.

Step 1
  1. Straight after the shoot, the card in my hand is the only copy of everything. I lock it or keep it apart, and I never open the camera files from it in an editor, because editors can write cache and metadata files to the card.

  2. The Clone tool on the DaVinci Resolve Media page reads the card once and writes bit for bit copies to two destinations at the same time. Dragging files in a file manager copies them too, but nothing then proves the copies are complete.

  3. A checksum is a short fingerprint of a file. Resolve can verify each copy against the source with checksums such as XXHash64. If any file differs, the copy fails and I know before the card is wiped, not months later.

  4. I follow the three two one rule: three copies, on at least two kinds of storage, with one away from the other two. For me that is a working drive, a backup drive and a copy that leaves the building, on a cloud service or a drive kept elsewhere.

  5. Only when all copies are verified do I format the card, in the camera that will use it next. Formatting in the camera, not on a computer, gives the card the file system that camera expects.

Two copies before editing

Every card and recording is on two drives, verified, before I open it in an editor.

Folders mirror the shoot

One folder per camera and card, never renamed after copying, so the files can always be found again.

Metadata at ingest

Camera, scene, take and keywords added in the Media page inspector, which Smart Bins then use to sort clips.

A folder structure that survives handover

2026-10-24 Example project/
  01 Media/
    A cam/          camera cards, one folder per card: A001, A002
    B cam/
    ATEM ISO/       the whole ISO folder, kept together with its project file
    Audio/          recorder and mixer tracks
  02 Graphics/      logos, lower thirds, fonts
  03 Music/         licensed tracks, with their licence text
  04 Project/       Resolve project exports (.drp) and backups
  05 Exports/       review copies (v01, v02) and final masters
  06 Captions/      .srt files per language

Names that answer questions

ThingHow I name itWhy
Project folderYYYY-MM-DD Short nameSorts by date, readable at a glance
Card folderCamera letter and card number, such as A001Matches the camera roll name in the metadata
Review copyShort name v03 review.mp4Notes always refer to a version
Final masterShort name MASTER 1080p25.movResolution and frame rate in the name
Platform versionShort name 9x16 Reels.mp4The aspect ratio is visible before opening

Ingest starts at the venue, with checked copies before kit leaves; see my AV (audio visual) event workflows page.

Codecs

Small files to shoot, easy files to edit

Cameras record in formats designed to keep files small. Editors work best with formats designed to decode fast. Knowing the difference explains most slow timelines, and it decides how much storage a shoot needs. A codec is the method of compressing the picture; the container, such as MP4 or MOV, is the wrapper around it. Most camera formats are long GOP (group of pictures); editing formats store every frame whole.

Long GOP, intra frame and proxies Three views of the same twelve frames. In long GOP, I, P and B frames depend on each other, so showing frame 8 needs frames 0, 3, 6 and 9 first. In intra frame, every frame is complete. In the proxy workflow, the timeline plays small proxy files while the render reads the original media. IBBPBBPBBPBBframe 8to show frame 8 the decoder first rebuilds frames 0, 3, 6 and 9Camera H.264 or HEVC: small files, heavy to scrub IIIIIIIIIIIIframe 8every frame stands alone, so any frame decodes on its ownProRes or DNxHR: big files, light to scrub Original media4K camera filesProxy mediasmall, edit friendly copiesRender and exportreads the originalsEditing timelineplays the proxieseditrenderlinked by nameProxies: fast editing, full quality export

Swipe sideways to see the whole diagram.

Long GOP (group of pictures). Most cameras and phones record H.264 or HEVC (High Efficiency Video Coding). Only some frames are whole pictures (I frames). The rest store just the changes, using frames before them (P) or on both sides (B). Files are small, but jumping to one frame means decoding several others first, which is why scrubbing feels slow.

Intra frame. Editing codecs such as Apple ProRes and Avid DNxHR store every frame as a complete picture. Files are several times larger, but the computer decodes each frame on its own, so the timeline plays and scrubs smoothly even on a modest machine.

Proxy workflow. I keep the originals and make small proxy copies to edit with. The timeline plays the proxies, and the render reads the original files, so the export keeps full quality. Resolve links the two by name, and the Blackmagic Proxy Generator app can make proxies in the background.

Animation

The formats I meet, compared

FormatTypeWhere I meet itEditing feel
H.264 (AVC)Long GOP, 8 bit in most camerasPhones, cameras, ATEM ISO recordings, final uploadsSmall files, slow to scrub at 4K
H.265 (HEVC)Long GOP, often 10 bitNewer cameras and phonesSmaller again, the heaviest to decode
Apple ProResIntra frame familyMasters, proxies, external recordersSmooth, large files
Avid DNxHRIntra frame familyWindows workflows, broadcast deliveriesSmooth, large files
Blackmagic RAWRaw sensor data, compressedBlackmagic cinema camerasSmooth on a good GPU (graphics processing unit), most room to grade
AV1 (AOMedia Video 1)Long GOP, very efficientSome platform encodes and streamsFor delivery, not for editing

Apple ProRes data rates

ProRes flavour1920 × 1080 at 29.97UHD (ultra high definition) 3840 × 2160 at 29.97How I use it
422 Proxy45 Mb/s182 Mb/sProxies
422 LT102 Mb/s410 Mb/sLight masters, recordings
422147 Mb/s589 Mb/sEveryday intermediate
422 HQ220 Mb/s884 Mb/sMasters for archive
4444330 Mb/s1,326 Mb/sGraphics with transparency

Target data rates from Apple's ProRes white paper (April 2022), without alpha. Rates scale with frame rate, so 1080p25 is a little lower.

Try it: how much storage will this shoot need?

Pick a recording or editing format, the hours recorded and the number of cameras or ISO streams. The tool works out one copy and three copies, as the three two one rule needs. ProRes rates are Apple's published targets at 29.97 frames per second. Camera rates are typical and vary by model and setting.

2 hours
3
Data rate
220 Mb/s per stream
Per hour, per stream
99 GB
One copy
594 GB
Three copies
1.8 TB

594 GB for one copy, 1.8 TB for three. At 220 Mb/s each camera fills about 99 GB an hour. I plan drives at no more than about 80% full, so I would buy at least 2.2 TB across the three copies.

DaVinci Resolve

One application, from first cut to final file

DaVinci Resolve is my main editor. It puts editing, visual effects, colour, audio and delivery in one application, arranged as pages along the bottom of the window. Each page is a separate workspace on the same project, so moving from the edit to the grade does not mean exporting anything. Choose a page to see what it is for.

The DaVinci Resolve pages A sketch of the DaVinci Resolve window with seven page buttons along the bottom: Media, Cut, Edit, Fusion, Color, Fairlight and Deliver. Choosing a page shows a simple drawing of its layout, such as the media pool, the two Cut timelines, Fusion nodes, colour wheels, Fairlight faders or the render queue. Storagedrives, foldersMedia poolbins and clipsClone: verified card copies ViewerUpper timeline: the whole programmeLower timeline: zoomed in for trimming SourceTimeline viewer Media inTextMaskMerge ViewerNode 1Node 2Scopeslift, gamma, gain tracks, buses and a loudness meter Render settingscodec, size, audioViewerRender queue: 3 jobs Media Cut Edit Fusion Color Fairlight Deliver

Swipe sideways to see the whole diagram.

Media. Where footage arrives. I clone cards here with checksums, browse drives, add metadata and keywords, and sync separate audio to video by timecode or by waveform, without rendering new files.

Cut. Built for speed. The upper timeline shows the whole programme and the lower one is zoomed in for trimming. The sync bin shows every camera angle at the playhead, which suits multicam events.

Edit. The traditional timeline, with tracks, titles, transitions, compound clips and multicam. Longer edits happen here.

Fusion. Visual effects and motion graphics built from nodes, such as animated titles, masks and screen replacements.

Color. Grading with a node tree, colour wheels, curves, qualifiers and scopes. The page name keeps the American spelling of the software.

Fairlight. A full audio workstation: dialogue editing, effects, buses, a mixer and loudness metering against a chosen standard.

Deliver. Render presets for each platform, custom settings for masters, and a render queue that runs several exports in one go.

Animation

Free or Studio

FeatureDaVinci Resolve (free)DaVinci Resolve Studio
PriceFreeOne payment, not a subscription; about £255 in the UK in 2026 (indicative)
Export resolution and frame rateUp to UHD (ultra high definition, 3840 × 2160) at 60 fpsUp to 32K and 120 fps
Noise reductionNot includedTemporal and spatial noise reduction
AI (artificial intelligence) tools, the Neural EngineMostly Studio onlyMagic Mask, Speed Warp, Super Scale and more
Hardware accelerated 10 bit HEVC and Blackmagic RAWNot includedIncluded
HDR (high dynamic range) grading and Dolby VisionNot includedIncluded
CollaborationBasicFull multi user collaboration

Summarised from published comparisons in 2026. Blackmagic changes the split between versions, so I check the current feature list before buying.

Versions

VersionReleasedWhat changed for me
DaVinci Resolve 20May 2025Over 100 new features, many of them AI assisted
DaVinci Resolve 21June 2026A new Photo page for stills, more AI tools and wider RAW support
DaVinci Resolve 21.12026A point release that added an AI assistant integration

Blackmagic usually announces a major version around the NAB (National Association of Broadcasters) show in April, then runs public betas before the final release. I wait for a point release before moving a live project.

Multicam

Live switching first, a better edit afterwards

When I stream, I switch the cameras live on a Blackmagic ATEM. A live switch is a good first draft, but it always has a late cut or a missed reaction. The ATEM ISO models add ISO (isolated) recording: every camera is saved separately alongside the switch, so the edit can rebuild the show and then improve it.

From an ATEM ISO recording to an editable timeline An ATEM ISO switcher on the left writes four camera files, CAM 1 to CAM 4, and a project file. The project file opens as a Resolve timeline with the live cuts in place. Camera originals in Blackmagic RAW are then relinked to the timeline, and one shot is swapped for another angle at the playhead. ATEM ISOrecords every input CAM 1.mp4 CAM 2.mp4 CAM 3.mp4 CAM 4.mp4 Project.drp Camera originalsBlackmagic RAW Resolve timeline title shot swapped The switcher records each input as its own file Clean files with timecode, one per camera The project file rebuilds the show as edits Relink to the camera originals for quality Change any cut the live switch got wrong

Swipe sideways to see the whole diagram.

Step 1
  1. An ATEM ISO model records each camera input as its own clean file while I switch the show live. ISO means isolated: each file is one input, with no cuts, titles or transitions in it.

  2. The ISO files are H.264, and each carries timecode, so every angle lines up with the others. Blackmagic documents four inputs plus the programme on the smaller ISO models, and all eight inputs on the larger ones.

  3. The switcher also saves a DaVinci Resolve project file. Opening it shows the event as a timeline, with every cut and transition I made live, linked back to the ISO files. Titles from the media pool land on their own track rather than being burnt in.

  4. If the cameras are Blackmagic, the ATEM can send them timecode over HDMI (High Definition Multimedia Interface). That lets me relink the timeline to the cameras' Blackmagic RAW files for the grade, instead of the switcher's H.264 copies.

  5. A live switch is never perfect. On the Cut page the sync bin shows every angle at the playhead, and source overwrite replaces a shot while keeping it in sync. I avoid ripple edits here, because they slide picture against sound.

Getting angles in sync

SourceHow I sync itWatch for
ATEM ISO filesAlready in sync by timecode; open the project fileKeep the ISO folder and the project file together
Several cameras, no shared timecodeSync by audio waveform in the Media page or a multicam clipCameras need their own microphones, even poor ones
Camera plus a separate audio recorderWaveform sync, then mute the camera audioDifferent sample rates or frame rates cause drift
Mixer multitrack recordingWaveform sync against the program audioRecord a clap or tone at the start as a backup
Phone footageWaveform sync after converting to a constant frame rateVariable frame rate drifts over long clips
Colour

Correct first, then create a look

Colour work has two halves. Correction makes every shot accurate and consistent: neutral whites, sensible exposure, matched cameras. Grading then gives the whole piece one look. I build it as a node tree, one job per node, and I trust the scopes over my eyes, because a screen in a bright room lies.

Building a grade one node at a time A colour node tree runs left to right: input, balance, exposure, contrast, skin, look and output. Below it, a waveform scope shows the picture levels changing from a flat log signal to a balanced, contrasted image, with a highlighted band for skin tones. Inputcamera log Balancewhite, black Exposurelevels Contrastcurve Skinqualifier Lookstyle OutputRec.709 Waveform scope 100 0 skin tones Flat camera log in, nothing changed yet Neutral whites and blacks first Exposure set against the scope, not the eye Contrast gives the picture its depth One qualifier protects skin tones The look goes last, on every shot the same

Swipe sideways to see the whole diagram.

Step 1
  1. Cinema cameras record a flat log picture that keeps detail in highlights and shadows. It looks grey on purpose. The first job is to bring it into the output colour space, either with colour management or a conversion LUT (lookup table).

  2. I make whites and blacks neutral first, so no colour cast carries into later nodes. I judge it on the parade scope, where the red, green and blue channels should line up on something neutral.

  3. I set levels against the waveform scope: highlights below clipping, faces at a consistent level and blacks not crushed. Screens lie about brightness, scopes do not.

  4. A gentle curve adds depth. Each node does one job, so I can switch it off to compare, and fix one thing without disturbing the rest.

  5. A qualifier selects skin tones so they stay natural while the rest of the image changes. The vectorscope shows a skin tone line to check against.

  6. A creative look goes last and is shared across every shot, often on a group or timeline node. Matching cameras is done earlier, shot by shot, so the look sits on a consistent base.

The scopes I read

ScopeWhat it showsWhat I use it for
WaveformBrightness of the picture from left to rightExposure, clipping and crushed blacks
ParadeRed, green and blue waveforms side by sideWhite balance and colour casts
VectorscopeHue and saturation around a circleSkin tones, over saturation, matching cameras
HistogramHow many pixels sit at each levelA quick check of the overall spread

Colour space and tags on export

DeliveryOutput colour space and gammaWhy
Web and social (SDR)Rec.709, gamma 2.4, tagged Rec.709YouTube recommends BT.709 for SDR uploads
Viewing in QuickTime on a MacRec.709-AMatches how macOS displays Rec.709, so the file does not look washed out
BroadcastRec.709, gamma 2.4, legal rangeBroadcast specifications ask for it
HDRRec.2100 with PQ (perceptual quantiser) or HLG (hybrid log gamma)Needs an HDR monitor to judge, and Resolve Studio

SDR means standard dynamic range; HDR means high dynamic range. Exact settings depend on the project's colour management.

Audio post

People forgive soft pictures, not bad sound

Viewers will watch a slightly soft or noisy picture, but they leave when they cannot hear the words. Audio post production is cleaning the dialogue, balancing it with music and effects, and meeting the loudness the platform expects, measured in LUFS (loudness units relative to full scale). The chain below uses EQ (equalisation) and compression. Sound engineering is my hobby, so this is the part of post I enjoy most.

Cleaning up dialogue, one step at a time A chain of eight processing blocks runs left to right: raw voice, noise reduction, high pass filter, EQ, sibilance control, compressor, loudness normalisation and limiter. Below it, the waveform of one spoken sentence changes at each step: the noise floor drops, the loud word comes down, and finally the whole sentence is louder with peaks under the limit line. Raw voiceas recorded Noisereduction High passbelow 80 Hz EQclarity SibilanceS sounds Compressoreven level Loudnessto target Limitertrue peak Waveform of one sentence limit hiss and hum one loud word louder overall, peaks under the limit Hiss, hum and one word much louder than the rest Noise taken down, not removed until it hurts Rumble below the voice filtered out A little EQ for clarity, nothing dramatic Harsh S sounds softened Loud and quiet words brought closer together Whole programme set to the loudness target Peaks kept below the true peak limit

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Step 1
  1. I listen to the raw recording on headphones before changing anything: background hiss, mains hum, room echo, and words that jump out much louder than the rest. The order of the chain matters, because each step changes what the next one hears.

  2. I take a sample of room noise from a pause, then reduce it gently. Pushing noise reduction hard makes voices sound watery, so I accept a little background rather than damage the speech. In Audacity this is Noise Reduction, under Noise Removal and Repair.

  3. A high pass filter removes rumble from traffic, air conditioning and handling noise below the voice, typically from around 80 Hz for speech. It cleans the low end without touching the words.

  4. An EQ (equaliser) adds a little clarity or removes boxiness. Small moves of a few decibels are usually enough. Big boosts usually mean the microphone was in the wrong place.

  5. Sibilance control turns down harsh S and T sounds only when they happen, before the compressor makes them worse.

  6. A compressor brings loud and quiet words closer together, so the listener does not reach for the volume. Gentle ratios keep it natural for speech.

  7. I measure the integrated loudness of the whole programme and set it to the target for where it is going, such as −23 LUFS for broadcast or about −14 LUFS for YouTube. Audacity's Loudness Normalization effect does this in LUFS.

  8. Raising the level can push peaks over the limit, so a limiter catches them, typically at −1 dBTP (decibels true peak). Then I measure again to check both numbers.

Fix it at the microphone

No plugin rescues a voice recorded from across a room. A lapel or a close microphone gives post production something to work with.

Keep the raw files

Every process is applied to a copy. If a later step goes wrong, I start again from the original, not from a damaged file.

Music under speech

Music sits well under dialogue, often 15 to 20 dB lower while someone is talking (typical), and comes up in the gaps.

The tools I use for audio

Audacity is free and open source, and I use it for spoken audio that needs repair before it goes into an edit: conversations recorded on a phone, a talk recorded from the room, or a voiceover. I keep the raw file, save the processed version as a new WAV (Waveform Audio File Format) file, and bring that into the editor.

Audacity effectWhere it isWhat I use it for
Noise ReductionNoise Removal and RepairHiss and steady background noise, sampled from a pause
Filter Curve EQ or Graphic EQEQ and FiltersHigh pass filtering and small tone changes
CompressorVolume and CompressionEvening out speech levels
NormalizeVolume and CompressionSetting the peak level of a clip
Loudness NormalizationVolume and CompressionSetting a whole file to a LUFS target; −23 LUFS is the default
LimiterVolume and CompressionCatching peaks after the level is raised

Menu names from the Audacity manual. The effect names keep Audacity's American spelling.

Loudness

One number decides how loud it plays

Platforms and broadcasters measure loudness the way people hear it, not by peak level. Each has a target in LUFS. If my mix is louder than the target, it is turned down; on some platforms, if it is quieter, it stays quiet next to everything else. Knowing the target before I mix saves a second export.

How a loudness meter reads a programme Programme audio passes through a K weighting filter defined in ITU-R BS.1770, then into four meters: momentary loudness over 400 milliseconds, short term loudness over 3 seconds, integrated loudness over the whole programme, and true peak. The momentary meter jumps about, the short term meter moves more slowly, and the integrated meter settles on the target line, while the true peak meter stays below the peak limit line. Programmeaudio in K filterBS.1770 Momentary 400 ms Short term 3 s Integrated whole programme True peak dBTP target peak limit

Swipe sideways to see the whole diagram.

Momentary and short term loudness move with the programme. The integrated figure settles over the whole piece, and that single number is what platforms and broadcasters compare with their target. True peak is measured separately, against its own limit.

  • Momentary
  • Short term
  • Integrated
  • True peak
Animation

LUFS

Loudness units relative to full scale. A measure of how loud a programme sounds to people, defined in ITU-R BS.1770. One LU (loudness unit) is the same step as one decibel.

Integrated loudness

The loudness of the whole programme, with silence gated out. This is the single number a target refers to.

True peak

The highest level the signal reaches between samples once it is turned back into sound, in dBTP. A file can read under 0 dB and still clip when played, which is why the limit is −1 dBTP.

Loudness range

LRA (loudness range), in LU: how much the loudness varies through the programme. Speech for phones and laptops works better with a smaller range.

Targets by destination

DestinationIntegrated targetTrue peakWhat happens to other levels
Broadcast in the UK and Europe (EBU R128)−23 LUFS−1 dBTPA delivery specification; programmes outside it can be rejected
YouTubeAbout −14 LUFS−1 dBTPLoud uploads turned down; quiet uploads left as they are
Spotify (default setting)−14 LUFS−1 dBTP, −2 advisedTurned down, or up only while peaks allow
Apple PodcastsAbout −16 LUFS−1 dBTPA recommendation for stereo spoken word
Instagram, TikTok, LinkedInNot published−1 dBTP advisedNo official target; −14 LUFS is a common working figure

Broadcast figures from EBU R128. Platform figures come from platform help pages and published measurements, and can change without notice.

Try it: what will the platform do to my mix?

Choose where the video is going, then enter the integrated loudness and true peak a meter gives for the finished mix. The tool shows how far the level needs to move, whether a limiter is needed, and what the platform does if I upload it as it is. Platform behaviour is as published or widely measured in 2026, and can change.

−19 LUFS
−3 dBTP
Target
−14 LUFS, true peak −1 dBTP
Level change
+5 dB
Peak after the change
+2 dBTP
Limiting needed
About 3 dB

Raise it by 5 dB, with a limiter. YouTube does not turn quiet uploads up, so as it is this mix would play about 5 dB quieter than louder videos next to it. Raising it 5 dB would put peaks at +2 dBTP, so a limiter must take about 3 dB off the peaks to stay under −1 dBTP.

CapCut and Filmora

The right editor for the size of the job

Not every edit needs a full studio application. A thirty second vertical clip with captions is faster in a quick editor, while a two hour event with four cameras needs DaVinci Resolve. I pick the tool by the length of the piece, how much colour and audio work it needs, and where the media is allowed to live.

ToolWhere it fitsWhat I watch for
DaVinci ResolveAnything longer than a minute, multicam events, colour and proper audioA learning curve, and it wants a capable GPU (graphics processing unit)
CapCutShort vertical clips, templates, quick auto captions, fast turnaround on a phone or desktopOwned by ByteDance. Some effects and exports need a paid plan, and the terms give it a licence over content uploaded to its cloud
FilmoraQuick edits with effects and AI features on Windows or Mac, without Resolve's complexityFree exports carry a watermark. Plans are annual or perpetual, and many AI features use credits
AudacityRepairing and levelling spoken audio before it goes into an editEdits audio only; I keep the raw file and save a new one

Checked against the vendors' pricing and help pages in 2026. Plans and features change often, so I read the current terms before using a tool for anyone else's material.

Templates save time

For social clips, a template with my fonts, caption style and end card means each new clip takes minutes. I set it up once and reuse it.

Know where files live

Cloud based editors keep projects and media on their servers. For anything private, I keep the work local, or I read the terms first.

Finish in one place

If a short clip needs real colour or audio work, I move it into Resolve rather than fighting a quick editor's limits.

Captions

Captions make a video work with the sound off

Many people watch with the sound off, and some cannot hear it at all. Captions solve both, and a caption file also gives search engines the words in the video. The two common file formats are SRT (SubRip text) and WebVTT (Web Video Text Tracks). Both are plain text with timecodes, so they can be checked and corrected in any editor.

An SRT caption file

1
00:00:01,000 --> 00:00:03,400
Welcome, and thank you for coming.

2
00:00:03,600 --> 00:00:06,900
Today I will show how the network
carries sound and video between rooms.
OptionHow it worksBest for
Sidecar file (.srt or .vtt)A separate text file of timed lines, uploaded with the videoYouTube and LinkedIn, where viewers can turn captions on and off, and search engines can read them
Burnt in captionsThe words are drawn into the picture during exportSocial feeds that autoplay without sound; cannot be turned off or corrected later
Platform auto captionsThe platform transcribes the audio after uploadA starting point; I correct names and technical terms
Editor auto captionsCapCut, Filmora and Resolve transcribe in the editFast drafts that I then check line by line

Caption after picture lock

Every cut after captioning moves the timing. I caption the locked edit, then export the caption file at the same frame rate as the video.

Check names and terms

Automatic transcription struggles with names, acronyms and product names. I read every line, which also catches mistakes in what was said.

Readable lines

Two short lines at most, on screen long enough to read, and kept clear of lower thirds and on screen text.

Delivery

Export once properly, then version for each platform

Every platform compresses what I upload again, so the upload should be clean and close to what the platform expects. I export a master first, then a version for each destination, each with its own shape, captions and thumbnail.

One master, many deliverables A master file on the left fans out to three versions drawn at their true shapes: a 16:9 frame for YouTube, a tall 9:16 frame for Reels and TikTok, and a 4:5 frame for LinkedIn. Caption and thumbnail tags join each version, and finally the master and project go to the archive. Master16:9, ProRes, PCM YouTube 16:9, H.264, 1920 × 1080 Reels and TikTok 9:16, 1080 × 1920, reframed LinkedIn 4:5 or 16:9 .srt captions, thumbnail burnt in captions, cover frame .srt and burnt in captions Archivemaster plus project One master, then a version per platform Vertical versions are reframed, not squashed LinkedIn takes 4:5 or horizontal 16:9 Captions and thumbnails travel with each version The master and the project are archived

Swipe sideways to see the whole diagram.

Step 1
  1. I export one high quality master from the locked, graded and mixed timeline: ProRes with uncompressed PCM (pulse code modulation) audio at 48 kHz. Every platform version is made from it, so nothing is compressed twice from an already compressed upload file.

  2. Vertical platforms want 9:16 at 1080 × 1920. A horizontal picture squashed into that shape looks wrong, so I reframe: crop and follow the subject, and keep captions and key text inside the area that the app's buttons do not cover.

  3. LinkedIn plays horizontal 16:9 and vertical 4:5 well in its feed. A 4:5 version takes more of the screen on a phone without needing a full vertical edit.

  4. Each version gets its captions: a sidecar file where the platform supports it, burnt in where the feed autoplays without sound. Each also gets its own thumbnail or cover frame.

  5. The master, the project file and the source media are archived together, so any version can be remade later at full quality without opening old exports.

YouTube upload settings

YouTube recommendsSetting
ContainerMP4, with the index at the front of the file (Fast Start)
Video codecH.264, progressive, High Profile, 2 consecutive B frames, closed GOP of half the frame rate, 4:2:0
Frame rateThe same rate as the recording; interlaced footage is deinterlaced first
Bitrate, 1080p8 Mb/s at 24, 25 or 30 fps; 12 Mb/s at 48, 50 or 60 fps (SDR)
Bitrate, 4K35 to 45 Mb/s at standard frame rates; 53 to 68 Mb/s at high frame rates (SDR)
AudioAAC (Advanced Audio Coding), low complexity profile, 48 kHz, stereo at 384 kb/s
ColourBT.709 for SDR uploads

From YouTube's recommended upload encoding settings, checked October 2026.

Try it: export settings for each destination

Choose a destination to see the settings I export with. YouTube figures are from its recommended upload settings. Social platforms publish sizes but few encoding details, so those bitrates are typical working values.

The frame rate always matches the recording. In the UK that is usually 25 or 50 fps.

Frame size
1920 × 1080 (16:9)
Container and codec
MP4 with Fast Start; H.264 High Profile, progressive, 4:2:0, closed GOP of half the frame rate
Video bitrate
8 Mb/s at 24 to 30 fps, 12 Mb/s at 48 to 60 fps
Audio
AAC, 48 kHz, stereo at 384 kb/s
Loudness
About −14 LUFS, true peak −1 dBTP
Captions
Sidecar .srt file
Review and archive

Clear versions, and nothing lost afterwards

The last stretch of a project is review, archive and the kit it all runs on. Clear version numbers keep feedback straight. A proper archive means the project can be reopened, changed or turned into new versions years later, which matters more than it seems on delivery day.

Versions, never final

Review copies are numbered v01, v02 and so on. Nothing is called final, because there is always another final. Notes always say which version they refer to.

Notes by timecode

A review link lets viewers leave notes pinned to a timecode, so "the cut at 02:14" means one frame, not a guess.

Watermarked copies

Review copies are smaller, watermarked and marked as drafts, so a draft cannot be mistaken for the release.

What I archive

KeepWhyWhere
The master exportAny new version can be made from itArchive drive and off site
The project file (.drp)Reopens the edit, grade and mix exactlyWith the media, and exported separately
Source media actually usedNeeded to change the edit laterArchive drive and off site
Music and asset licencesProves the right to use them if a claim arrivesIn the project folder
Caption filesReused for every new versionIn the project folder

Hardware that keeps the timeline smooth

PartWhat matters for editingTypical starting point
GPUResolve does most of its work on the graphics card: playback, effects, noise reductionA recent card with 8 GB or more of video memory
Memory (RAM)Long timelines, Fusion and many layers32 GB for 4K work
StorageMedia and cache on fast SSD (solid state drive) storage; the system drive kept separateNVMe (Non-Volatile Memory Express) SSD for media and cache
MonitorA calibrated display for colour decisionsA calibrated sRGB (standard red, green and blue) or Rec.709 monitor, viewed in a dim room
BackupArchive drives, a NAS (network attached storage) or LTO (Linear Tape Open) tape for long term storageTwo copies on site, one off site

Typical figures for hobby and small studio 4K editing, not vendor minimums.

When it goes wrong

When an edit goes wrong, find the stage that broke it

Post production faults look alike: something is missing, out of sync, the wrong colour or the wrong level. I trace them the way I trace a network fault, following the media from the card to the platform until I find the stage that changed it. Choose a symptom to see where it usually sits and what I check. My general method is on the troubleshooting page.

A post production fault finder Seven stages a project passes through: media, project, timeline, colour, audio, render and platform. For each symptom, a marker travels as far as the stage where the fault usually sits, and a panel shows an example of what I see and what I check. Mediafiles, cards Projectlinks, bins Timelineplayback Colourgrade Audiomix Renderexport Platformupload Symptom: Media offline after moving files Symptom: An ATEM project opens with missing clips Symptom: Audio drifts out of sync on phone footage Symptom: Playback stutters on the timeline Symptom: The grade looks different on every screen Symptom: The upload sounds quieter than other videos Symptom: The export looks lighter than in Resolve Symptom: The render fails part way through Symptom: Captions run late on the platform What I see What I check Example: red Media Offline frames across the timelineFile paths in the media pool, and the drive name or letter Example: the timeline has cuts, but every clip is offlineWhether the ISO folder was copied whole, next to its project file Example: in sync at the start, several frames late after ten minutesFrame rate mode: variable or constant, in the clip details or MediaInfo Example: 4K HEVC drops frames as soon as an effect is addedCodec and resolution of the clips, GPU decoding, proxy mode and cache Example: rich on the edit monitor, washed out on a laptopMonitor calibration, room light and the project colour management Example: integrated −21 LUFS on a platform that only turns loud audio downIntegrated loudness and true peak of the final mix Example: lifted blacks only when played in QuickTime on a MacThe output colour space and gamma tag set in the render settings Example: the export stops at 63% with a decode errorFree disk space, the render log, and the clip at the failure point Example: lines appear a second late, getting worse towards the endWhether the caption file came from the final edit, at the same frame rate

Swipe sideways to see the whole diagram.

Media offline after moving files. The project stores where each file lives. Renaming a folder, changing a drive letter or moving the project to another computer breaks the links. I relink by pointing Resolve at the top folder, which is why I never rename card folders after ingest.

An ATEM project opens with missing clips. The project file expects the ISO recordings in the folders the switcher created beside it. If only the video files were copied, or the folders renamed, the links break. I copy the whole ISO folder as one item and relink to it if needed.

Audio drifts out of sync on phone footage. Phones and screen recorders often record a variable frame rate, which editors handle badly over long clips. I convert the footage to a constant frame rate before editing, then sync and check the end of the clip as well as the start.

Playback stutters on the timeline. Long GOP files are heavy to decode, and effects add to the load. I generate proxies or optimised media, lower the playback resolution while editing, and render cache for heavy effects. If the GPU cannot decode the codec, proxies are the answer.

The grade looks different on every screen. An uncalibrated screen or a bright room changes what I see while grading. I grade on a calibrated monitor in a dim room, check the scopes rather than my eyes, and look at the export on a phone and a laptop before release.

The upload sounds quieter than other videos. Some platforms turn loud uploads down but never turn quiet ones up. I normalise the mix to the platform target with a true peak limiter, measure it again and export a new version.

The export looks lighter than in Resolve. Players read the colour tags in the file and display them differently. For viewing on a Mac I use the Rec.709-A output tag; for platforms I keep standard Rec.709 tags and check the result in a browser, not just one player.

The render fails part way through. Usually the drive is full, or one clip is damaged. I check free space first, then find the clip at the point of failure, replace or transcode it, and render again. For long renders I render in sections that join without gaps.

Captions run late on the platform. The caption file was made before the last edit, or at a different frame rate from the video. I caption only the locked edit, export the caption file from the same timeline and play it back on the platform before publishing.

Animation

My checks before every export

Before I exportHealthy looks likeIf not
MediaNothing offline, nothing linked to a cardRelink to the ingest copies
TimelinePlays through at full speed with the final effectsRender cache, then check heavy clips
ColourScopes legal, cameras matched, output tag setFix the node or the colour management, not the export
AudioIntegrated loudness on target, true peak under −1 dBTPNormalise and limit, then measure again
CaptionsMade from this exact versionExport the caption file again from the final timeline
ExportWatched end to end on a second deviceFix it and export again before uploading
Engagement

How I take a project from footage to finished file

Whether the piece is a two minute clip or a recorded event, I follow the same path. Agree what is needed and where it will be shown, check what was actually recorded, plan the edit, build it with review rounds, deliver every version, then archive the lot.

How I run an edit, from brief to archive Seven stages from left to right: engage (the brief), requirements (the spec), discovery (media audit), design (edit plan), build and test (edit, review), support (delivery), lifecycle (archive). For each stage the panel shows who I work with and what comes out of it. After the lifecycle stage the loop returns to the start. Engagethe brief Requirementsthe spec Discoverymedia audit Designedit plan Buildedit, review Supportdelivery Lifecyclearchive Step 1 · EngagePurpose, audience, platforms and deadlineWho I work withWhat comes outWhoever asked for itThe people on screenWhoever approves itPurpose and audiencePlatforms and lengthsDeadline and review roundsWho approves the final cut Step 2 · RequirementsVersions, captions, loudness and brandingWho I work withWhat comes outApproverPlatform ownersAnyone with brand rulesDeliverables list per platformCaption and language needsLoudness and format targetsBranding, music and graphics rules Step 3 · DiscoveryWhat was recorded, in what formatsWho I work withWhat comes outCamera and sound crewSwitcher operatorContributorsMedia list with formats and ratesAudio sources and sync planGaps and reshoot listRights and releases check Step 4 · DesignStructure, project settings and proxiesWho I work withWhat comes outApproverContributorsGraphics sourceStory outline or paper editProject settings and colour planProxy and storage planTemplate for titles and captions Step 5 · Build and testCut, review, lock, then colour and mixWho I work withWhat comes outApproverReviewersMusic and graphics sourcesRough cut and fine cutNumbered review versionsPicture lockGraded and mixed timeline Step 6 · SupportEvery version checked, then uploadedWho I work withWhat comes outApproverWhoever publishes itPlatform account ownersMaster and platform versionsCaption files and thumbnailsUpload check on each platformDelivery note with file list Step 7 · LifecycleArchive so it can be reopened years laterWho I work withWhat comes outOwner of the contentFuture editorsRights holdersArchived master and projectLicences and releases filedMedia kept on three copiesNotes for future versions

Swipe sideways to see the whole diagram.

Step 1
  1. I start with what the video is for and who will watch it, because that decides length, shape and tone. I agree the platforms, the deadline, how many review rounds there will be, and the one person who approves the final cut. Without that last name, reviews never end.

  2. I turn the brief into a deliverables list: each version with its size, length, captions and loudness target, plus any branding rules for fonts, logos and lower thirds. Music needs a licence that covers every platform, so I agree where it comes from before editing to it.

  3. Before editing I audit the media: every card and recording, its codec, frame rate and timecode, and where the clean audio is. I note gaps, such as a missing angle or noisy sound, while there is still time to fix them, and confirm the people on screen agreed to appear.

  4. I plan the structure on paper first, from a transcript where there is one. Project settings are fixed at the start: resolution, frame rate and colour management, because changing them later is painful. Heavy media gets proxies, and titles and captions start from a template.

  5. I cut for story first, share numbered and watermarked review versions, and collect notes against timecode. Once the approver signs off picture lock, I grade and mix. Changes after lock still happen, but each one is agreed, because it can undo work already done.

  6. I export the master, then each platform version with its captions and thumbnail, and watch each one end to end on a second device. After upload I play it back on the platform itself, checking captions, loudness and the first frame, and send a delivery note listing every file.

  7. The master, the project file, the source media used and every licence go into the archive together, on three copies. Software moves on, so I export the project file separately and note the Resolve version, which makes the project easier to reopen when the next version is needed.

Functional requirements

What the edit must deliver.

  • Deliver every version on the deliverables list, at the agreed size, length and frame rate.
  • Tell the story the brief asks for, within the agreed running time.
  • Include accurate captions on every version, as sidecar files or burnt in.
  • Use only music, footage and graphics that are licensed for every platform used.
  • Keep branding consistent: fonts, colours, logos and lower thirds.
  • Leave an archive from which any version can be made again.

Non functional requirements

How well it must be done, with a number wherever one can be agreed.

Loudness
On target for each platform, such as about −14 LUFS for YouTube or −23 LUFS for broadcast, with true peak under −1 dBTP.
Picture
Graded to Rec.709 for SDR delivery, with no clipped highlights on faces and cameras matched.
Captions
Every line checked by a person, timed to the final version, two lines at most on screen (typical).
Turnaround
A first cut within an agreed time after the media arrives, such as five working days for a one hour event (typical).
Reviews
Two or three review rounds, with notes against timecode on numbered versions (typical).
Media safety
Every card on two verified copies before editing, and three copies before archive.
Archive
Project, master and source media kept for an agreed period, such as two years (typical).

Numbers marked typical are starting points that I agree for each piece.

Projects

Where I use it

Editing is part of my audio visual hobby. I do it in my own time, on my own kit, and the same habits I use at work carry over: verified copies, clear versions and a record of what changed.

Hobby · ongoing

Editing in DaVinci Resolve

In my own time I edit video in DaVinci Resolve, from ingest and multicam editing to colour, the audio mix on the Fairlight page and delivery.

Hobby · ongoing

Quick edits in CapCut and Filmora

Short clips and vertical versions are faster in CapCut and Filmora, with templates and automatic captions that I then check line by line.

Hobby · ongoing

Spoken audio in Audacity

I clean and level spoken audio in Audacity: noise reduction, filtering, compression and loudness normalisation, before it goes into the edit.

Hobby · ongoing

Recording with ATEM switchers

My video kit is Blackmagic ATEM Mini series switchers and a larger ATEM with SDI (serial digital interface), with PTZ (pan, tilt and zoom) and cinema cameras. What they record is what I edit. More on the live streaming page.

Hobby · ongoing

Live sound on an Allen & Heath Qu

Sound engineering is my hobby. I mix live sound on an Allen & Heath Qu series mixer, which is why the audio side of post production gets so much of my attention. More on the live sound page.

Kramer Academy · courses completed

Audio visual training

Kramer Academy audio visual (AV) courses: AV Fundamentals and Audio Specialist, which cover the signal, cabling and audio basics that every edit depends on.

Backed by Kramer Academy courses: AV Fundamentals and Audio Specialist. See all credentials